In Path of Exile, when choosing a character, you should determine two main factors: How are you going to deal damage? and how will you survive monster attacks? There are several main types of characters in Path of Exile, and to to put it simply, we can divide them into:
1. Melee fighters
They use melee weapons, with either high physical or elemental damage. Even though their name, they may still be fairly powerful ranged fighters (yes, that’s possible in Path of Exile) and depending on skill and weapon amplify the damage.
2. Ranged fighters
They use bows and ranged attacks. As a ranged fighter you will be looking for the same attributes and melee fighters, with the exception of “increased Melee damage”. Most ranged fighters use high physical damage weapons and use elemental damage conversion to increase their dps (more information on damage conversion can be found at the end of this section).
3. Spell casters
They use wands, scepters and other items that increase spell, elemental or chaos damage. As most active skill gems in PoE spells can have various types which include: area spells(e.g. Firestorm, Ice and Shock Novas), channelled spells (e.g. Arc, Scorching Ray), projectile spells (e.g. Fireball, Frostball, Kinetic Blast), spells with damage over time effects (e.g. Blight, Essence Drain).
They are types of characters that rely on Minions to deal the damage. This types of characters usually have to kite attacks and cast supportive spells that ampliy their minion damage. This is achieved through numerous Auras, Curses and Offerings. Keeping an eye on poe currency purchase can make things easier.
5. Totem builds
They are specific types of builds that rely on Totems as their main damage source. They can cast spells or perform attacks of any of the previously mentioned types (including summoning minions). This types of build will benefit from all the damage aplification sources as their corresponding damage type.
6. Traps & Mines builds
This are very specific and niche types of build. Traps can be laid down anywhere on the screen (they are basically thrown by the player’s character) but take a moment to be armed. After a Trap is armed, it can be triggered by monsters. On the other hand Mines can be only planted under the caster’s character, but can be detonated instantly, and even remotely. If using the Trap Support or Remote Mines Support gems, basically any spell can be cast by either of those. This is similar in a way to Totem builds – spells and abilities cast by Traps and Mines will benefit from the corresponding support gems.